@startuml
sprite $center_focus_weak [48x48/16] {
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!define MATERIAL_CENTER_FOCUS_WEAK(_alias) ENTITY(rectangle,black,center_focus_weak,_alias,MATERIAL CENTER_FOCUS_WEAK)
!define MATERIAL_CENTER_FOCUS_WEAK(_alias, _label) ENTITY(rectangle,black,center_focus_weak,_label, _alias,MATERIAL CENTER_FOCUS_WEAK)
!define MATERIAL_CENTER_FOCUS_WEAK(_alias, _label, _shape) ENTITY(_shape,black,center_focus_weak,_label, _alias,MATERIAL CENTER_FOCUS_WEAK)
!define MATERIAL_CENTER_FOCUS_WEAK(_alias, _label, _shape, _color) ENTITY(_shape,_color,center_focus_weak,_label, _alias,MATERIAL CENTER_FOCUS_WEAK)
skinparam folderBackgroundColor<<MATERIAL CENTER_FOCUS_WEAK>> White
@enduml